TORN is a game about letting go. About leaps of faiths. About jumping into the abyss and expecting to land into safety.

I started working on TORN for the final project of World Academy's Videogame Production course. Back then it already had all the elements it still has today, but its final form only revealed itself to me much later. It is far from perfect but it is still one of my favourite projects.

TORN will be available on in the near future.