Zombie Runner is procedurally generated, eye tracker powered, endless runner FPS where the game reacts to the player's visual attention.
The player's attention is taken into account in the procedural generation of the level, as well as triggering certain actions and events.
It was developed as part of my master thesis on gaze-directed gameplay in first person computer games. Additionally, a scientific article was also published having the thesis as a base.
Both documents can be consulted in the links below. Trust me that it is super interesting.